Sunday, November 24, 2013

[Deck Profile] P.A.C.M.A.N.

No anus can be prepared on how this deck likes to much noobs. Dragon noobs. Hopefully. I present to you: P.A.C.M.A.N - Pure Advantage Camel Munch All Noobs.

It's a concept deck that disturbs as much strategies as possible and is there to conquer the Dragon match-up as good as possible, as you know, it is already hard enought for any deck to conquer it and most people wait for the banned list to take care of that.

Anyway, here is the decklist:
*munch munch* ~ what delicious noobs

Monster (17):
3 Stealth Bird
3 Des Lacooda
3 Golem Sentry
2 Lava Golem
2 Volcanic Queen
2 Debris Dragon
1 Swarm of Scarabs
1 Morphing Jar

Spells (13):
3 Pot of Duality
3 Wave-Motion Cannon
3 Messenger of Peace
2 Ghostrick Mansion
1 Terraforming
1 Dimensional Fissure

Traps (10):
3 Imperial Iron Wall
3 Mistake
2 Vanity's Emptiness
1 Macro Cosmos
1 Soul Drain

Extra Deck (15):
2 Ancient Fairy Dragon
1 Black Rose Dragon
12 Other stuff

Stealth Bird, Des Lacooda, Golem Sentry and Swarm of Scarabs are there for the same reason. They can flip themselves face-down and have a nice effect when flipped face-up. Stealth Bird deals damage, Des Lacooda (our star) draws a card, Golem Sentry returns a monster and Swarm of Scarabs destroys a monster. In combination with Ghostrick Mansion, they are nicely protected from your opponent while your opponent deals only half damage while attacking directly. I chose to put in ten of those monsters, so the chance is high to have at least one on your starting hand.

Lava Golem and Volcanic Queen both fit in the same role of tributing unwanted opponents cards. They can be protective all they want, but nothing disturbs more than a unstopable tributing (tributing is a cost, so even if their summon is negated with Warning, the tribute will still be done.

Debris Dragon is there to summon Ancient Fairy Dragon. Or Black Rose Dragon for those rare "I need to destroy everything" moments people tend to have. With Ancient Fairy Dragon you can destroy their Dragon Ravine and get your Ghostrick Mansion to your hand for further usage. As you won't use your Battle Phase as much, you can use him also as a possibility to get more defenders to the field.

Morphing Jar is good for getting more cards to your hand, but be aware that Dragon players may like you for activating it.

Wave-Motion Cannon is a prime Mystical Space Typhoon magnet. You can have all the disruptors face-up, but nothing tells them to get their destructions ready more than Wave-Motion Cannon. It also kills your opponent if they don't. :3

Messenger of Peace is played to stop their attacks from happening. Remember: Star Eater is not affected by effects while attacking, but only while attacking, so if Star Eater can't attack because of Messenger of Peace it can't also not be affected by Messenger of Peace. Double negation is a no no.

Ghostrick Mansion is as mentioned before there to be searched out by Ancient Fairy Dragon and Terraforming to disrupt their Ravine plays. It also hinders your opponent from attacking your face-downs. Pro move: Have both Ghostrick Mansion and Wave-Motion face-up and your opponent will like to destroy your other cards. Now after they foolishly destroyed your other cards and still couldn't deal enought damage due to Ghostrick Mansion, simply destroy your Mansion throught various means and fire your Wave-Motion Cannon with enought turns passed at your opponent for full damage!! :3

Dimensional Fissure is another way to disrupt their strategy. It also hinders your Vanity's Emptiness from being destroyed too soon.

Imperial Iron Wall, Mistake, Vanity's Emptiness, Macro Cosmos and Soul Drain all serve various roles in this deck, but have all like Dimensional Fissure the same target: Your opponent's strategy. You'd think I'm not very flexible with that many continous traps. I'd say I'm more flexible than you'd think. You mainly disrupt them as soon as they even think about using stuff you dislike. And your opponent is more than willing to destroy these cards only to be played again face-up. I play that many, so that the chance that you will have at least one of them in your starting hand is big enought and all of them kill many many decks.

This is all folks for this week. Hope you enjoyed it!!


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