Sunday, October 27, 2013

[Deck Profile] Fire Fistin' - Hahahaha, what a pun

Oh, oh I know, I shouldn't do puns like this. Like seriously what is wrong with me, eh? Isn't this game trying to be family friendly and stuff? :3

But yeah, let's talk about a non-Dragon deck like Fire Fist and play it as Anti-Dragon as possible as we will not play against anything else then Dragons, aren't we?

Whasup bro'?
Monster (16):
3 Brotherhood of the Fire Fist - Bear
3 Brotherhood of the Fire Fist - Dragon
3 Coach Soldier Wolfbark
3 Maxx "C"
2 Brotherhood of the Fire Fist - Gorilla
2 Brotherhood of the Fire Fist - Boar

Spells (14):
3 Pot of Duality
2 Fire Formation - Tenki
2 Fire Formation - Tensu
2 Fire Formation - Gyokkou
1 Fire Formation - Yoko
2 Mystical Space Typhoon
1 Book of Moon
1 Dark Hole

Traps (10):
3 Fire Formation - Tensen
2 Imperial Iron Wall
2 Fiendish Chain
1 Bottomless Trap Hole
1 Mirror Force
1 Sixth Sense

Extradeck (15):
2 Brotherhood of the Fire Fist - Tiger King
2 Brotherhood of the Fire Fist - Cardinal
1 Gemknight Pearl
1 Diamond Dire Wolf
1 Number 50: Black Ship of Corn
1 Maestroke the Symphony Djinn
1 Lavalval Chain
1 Abyss Dweller
1 Gagaga Cowboy
2 Crimson Blader
2 Brotherhood of the Fire Fist - Kirin

I know I know, everything is Dragon or Dragon at the moment, but that doesn't mean everyone has to be "reversed" by Dragon players to play Dragons. In fact, other decks have chances too. If they are build to counter Dragons. This is why I included serveral cards to counter Dragons.

This deck summons serveral different monsters like Tiger King, Cardinal, Kirin and Crimson Blader to get different fields and win. It are the options within this deck that make the deck strong.

Bear and Dragon are very obvious choices at three. They summon and search for your comrades and are helpful for setting up plays. As open as their effects are, they allow to summon and play serveral different monsters and follow different strategies.

One is to summon Cardinal to counter heavy cards like Dracosack, or return cards from their graveyard to their deck to get away cards they'd need next turn. Also use him to get away face-up cards like Ravine to disturbe their strategy.

Also you can just clear fields using Bears second ability. Bear is also used to trick your opponent into thinking your face-down card is a Tensen so he won't attack your Bear.

Coach Soldier Wolfbark gets back any of your Fire Fists and is mainly used to summon Boar. With Boar you can summon Kirin to continue your plays by searching a Fire Formation and get Boar back into the Graveyard or you summon Crimson Blader which I play two as easy as he is to be summoned. Especially against high level decks like Dragons, it is important to easily summon Crimson Blader.

Maxx "C" stops most turns from happening as they don't want you to draw half your deck. But be worried if you have no field, as they then like to finish their turn and kill you, no matter how many cards you draw.

Gorilla is used to clear backrow which is played a lot more since Storm is gone, but use him with thought as most backrow in the moment is chain able and might end in a 2 for 1 instead of a 1 for 1.

Boar as explained before is used to summon Crimson Blader mostly.

With Gyokkou it is easy to stop those chain able cards that would screw your turn. But always remember what you targeted it with, as you might want to send Gyokkou to the grave for the effect of Bear/Gorilla/Dragon.

Yoko is used to get over monsters that could be a problem like Star Eater.

Imperial Iron Wall is used to counter Dragons and pray to Bunilla it gets throught and stays.

And this is it mostly for this week. Hope you enjoyed this little article on an underwhelming non-Dragon deck. ^^''

Oh yeah, for the halloween reference I promised Kimika:

Booooo, I'm a ghost. And now imagine your...friends mother fire fistin'. Whahahahahaha that's scary, isn't it?

~~ Lord Bunilla

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