Monday, June 4, 2012

[Deck Profile] Remember Archfiend Marmot of Nefariousness? Neither do I!

Do you know that strange feeling? You look into the Archfiend cards and you see a strange Marmot card that was used back in Rescue Cat times? And it looks like this?:

Yes, yes I know. The nut on the card is part yellow, part green.
Anyway, there was a reason people played this vanilla marmot in their decks. Someone guess it? See, I said it's a long time ago.

So, first of all the decklist.

Monster (20):
3x Archfiend Soldier
3x Sabersaurus
3x Rescue Rabbit
3x Tour Guide From the Underworld
3x Maxx "C"
1x Black Luster Soldier - Envoy of the Beginning
1x Gorz the Emissary of Darkness
1x Desrook Archfiend
1x Sangan
1x Effect Veiler

Spells (12):
2x Falling Down
2x Forbidden Lance
1x Forbidden Chalice
1x Soul Taker
1x Mind Control
1x Pot of Avarice
1x Book of Moon
1x Monster Reborn
1x Heavy Storm
1x Dark Hole

Traps (8):
2x Fiendish Chain
2x Solemn Warning
1x Solemn Judgment
1x Compulsory Evacuation Device
1x Torrential Tribute
1x Mirror Force

Extra Deck (15):
1x Stardust Dragon
1x Brionac, Dragon of the Ice Barrier
1x Ally of Justice Catastor
1x Evolzar Laggia
1x Evolzar Dolkka
1x Number 16: Shock Master
1x Maestroke the Symphony Djinn
1x Number 39: Utopia
1x Number C39: Utopia-Ray
1x Gem-Knight Pearl
1x Number 30: Acid Golem of Destruction
1x Number 25: Leviathan Dragon
1x Leviair the Sea Dragon
1x Wind-Up Zenmaines
1x Gaia Dragon, the Thunder Charger

First of all let's start with the idea of this deck. It's about Falling Down of course. You don't know it yet? It's basically a Snatch Steal for Archfiends, there just has to be a face-up Archfiend for it to not being destroyed and you get 800 damage during your opponent's Standby Phase. But hey, it basically is Snatch Steal which guarantes you free access to everything you always wanted to do with your monster (ok, this sounds really, well yeah, you know, strange).

Now which Archfiends do we have to summon? We have Archfiend Soldier (1900 ATK) to be summoned by Rescue Rabbit and later used to summon stuff like Utopia or Shock Master if Falling Down was used to get a level 4 monster. The first thought you might encounter is, why are we even playing with this if I only play 1 monster that is able to be summoned by 3 level 4 monster? Well, you rather Xyz summon using your opponents monster and let your second Archfiend die then let your opponent keep his monster for good.

I also put in another target for Tour Guide; Desrook Archfiend. It's a level 3 Archfiend monster with 1800 DEF and is also LIGHT. So we have instant setup for the non-ritual Black Luster Soldier and also for Falling Down. This also means that Falling Down stays even after the end of the turn giving you the possibility to take control over monsters normaly not very useful for your Xyz summons. Also don't forget that you may attack with the monster, so you could even OTK because of that monster you gain.

For those cards in the side deck. Those are just cards to be used as soon as they're released as with Archfiend Soldier being DARK you have the possibility to summon Verz Thanatos or Nightmare and later might Black Corn and Emeral be useful.

So all in all is this deck a fresh and new idea how to play with Rescue Rabbit as the rest of the build is pretty standard. This extra part might actually kill a lot of people.


1 comment:

  1. master, it seems that you very love rescue rabbit and lightsworns ;)
    by Lloyd