Sunday, October 16, 2011

[Deck Profile] Gemini Town

Well since it looks like both Dark World Decks promised to you dear readers are not up yet I have decided to present you another Deck I've been working on sometime back instead. Now prepare yourself this is going to be a long one!

Ever since the new Format we've seen a lot of Decks disappearing from as well the Big Tournaments as the Locals. Basically it's always the same Structure with every new List, Yu-Gi-Oh! tend to Switch between Beat-Down Format and Control Format periodically. Right now we are in a more of a Beat-Down Format while before we had a Control one. Remembering decks like Hero Beat and Falcon Beat? People might wonder what happened to them and the answer is plain simple, they are just not competitive anymore with the new list. Anyways, we will continue the whole analyzing thing after I've presented you the Deck I want to talk about in this Entry:


Let me present you, GEMINI TOWN!!!:


16 MONSTERS:
1x Black Luster Soldier
2x Breaker the Magical Warrior
2x Crusader of Endymion
2x Dark Valkyria
3x Elemental HERO Alias Neos
1x Elemental HERO Stratos
2x Evocator Chevalier
1x Honest
2x Kycoo the Ghost Destroyer

12 SPELLS:
1x Dark Hole
3x Supervise
1x Reinforcement of the Army
2x E - Emergency Call
3x Gemini Spark
1x Heavy Storm
1x Monster Reborn

12TRAPS:
2x Call of the Haunted
2x Hero Blast
1x Dimensional Prison
1x Mirror Force
1x Torrential Tribute
2x Bottomless Trap Hole
1x Solemn Judgment
2x Solemn Warning

Now let's recap the topic here about why these decks seem not competitive anymore and why I still insist reviewing such a Deck.
There are at least 2 major problems of Anti Decks.

One is the appearance of new game mechanics:

While decks which focus on plain Attack Strengh, Anti Decks always try to find a method to prevent or to stop those High Attackers from reaching the stage. Plainly spoken, Anti Decks manage to reach the stage when they have a method to kill opponents Field Advantages. So the problems start to come when new cards are being added to the Meta. There's an example: For instance when Chaos came for the very first time, people tried to play the Chaos Theme Anti, meaning people tend to run D.D.Warrior Lady and Reflect Bounder as the main Light Attributes and Kycoo, Don Zaloog, Spirit Reaper as the main Dark Attributes.
Back then we had a Hybrid which contained as well as Beat Down and Anti. However, while everyone had the right measurement against everyone else, that would be Kycoo to prevent people from summoning their Chaos Monsters and D.D. Warrior Lady to either prevent or stop them from being on the Field, people tried to look for a way to achieve more.
So what happened? People discovered some High Potential Cards to totally kill off Chaos overall. That would most likely be the Tsukuyomi/Thousand Eyes Restrict Combo. Back then when the game was still slow and OTK still not an all too big issue, this was the right Combo to stall enough time to gain field and hand advantage. But before that Chaos was Overpowered and that for, there was just no way, that anyone could had ever think about running a pure Anti Deck.
When Synchros came out there was also no way for anyone think of playing an Anti Deck. We all feared the instant summon of a Big Monster who had the capacity in locking all our Bottomless Trap Holes and Sakuretsu Armor we loved to play until then, that namely Stardust Dragon and partly also Tough Ruler Archfiend. Again, we had to wait until there were enough cards to use as Counter Measurement, that would have been Dimensional Prison and Solemn Warning. No one thought of playing Royal Oppression back then if we are being totally honest here... most likely because we did not recognize its potential since it could also been used against ourselves.
Now that Chaos is back, and XYZ surprisingly seem to even support them (with Tourguide and Leviair mainly), we seem to have reached another point where we have to wait for the right Anti Card to appear.

While this seems to be the main issue the other problem seems to be the restriction of own cards:

Like mentioned before an Anti Deck only exists to counter the current Meta Decks. So in the end it's always a question of balancing out an Anti Deck to the most suitable way to top in the average Tournament. Without statistics there is no Anti. So basically in order to have a good Anti Deck you need to know what people are going to play first. Since new cards keep showing up, the fate of an Anti Deck is keep to matching the Meta.
The main reasons why currently seem to be no Anti Decks around except for T.G. variants and Gravekeepers is easily to be explained.
It's the banning of their core cards. While Beat-Down Decks focus on Monster Summoning an Anti Deck is relying on its Spells and Traps to prevent those Monsters from being summoned. The current problem is that you don't want to risk filling your Backrow any longer due to the Banning List exchange of the Giant Trunade Slot with Heavy Storm and the Additional MST which most likely awaits you in everybody's side board. Also stating that Giant Trunade was in fact an Ace Card for every Anti Deck lacking it means a giant reduction in potential.
Another hard hit is the banning of Royal Oppression. Again, it's one card less to play to counter any other decks which gained a lot of additional options in special summoning, whether it's Chaos, Lightsworn or any Synchro/XYZ focused decks.

So yeah, why would I still even consider of reviewing such a deck? The answer is just again due to 2 major reasons.
First, it's making the game more interesting. Instead of overwhelming your opponent in less than a 3 minute match-up playing anti makes the game tend to last longer in other words, it makes the match more interesting and fun to watch.
The other reason can be put simply by calling it 'Challenge'. There's nothing more satisfying in building a Deck which has to potential in kicking Meta-Decks into their asses.

Just like in the good old days, one of the best methods of stopping Chaos has and always will be, Kycoo, the Ghost Destroyer. This card is simply too effective against it, it almost feels like Chaos was invented just for Kycoo for being played. Another side Effect appears to be that Kycoo is also good to go against Agents and that for again, a good pick of choice for this current Meta. However the 1800Atk which had been one of the highest stats for a level4 in the old days are not more than just the power of a little wimp thesedays. So the place for a Kycoo to be has been reduced to Anti Decks, which is again, a reason why I wanted to build an Anti Deck again. As for the reason why I have decided to play a Gemini Deck instead of any other Anti-Deck types can be explained with 2 arguments. 1st is their stats. Every Gemini I am playing has at least 1800 Atk if not 1900... this is in best case 100 Atk more than today's standard. The second reason is because of their standalone destructive potential. In other words, Gemini are not bound to rely on other monsters to clean your opponent's field. And last but not least this Deck is considered a Budget Deck in my eyes, it's friggin' Cheap!!!
So yeah, not much to say, if you are poor and still want to play Yu-Gi-Oh!, that's definitly a Deck you want to try.

-Kamishima Kimika

PS: I have absolutely no idea why... but always when I touch this deck I have to think about DISNEY LAND and I always see a Mickey Mouse whistling in my head. It's CREEPY! =D

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